Primary focusSpatial sound simulation and rendering, spanning classical physics-based approaches to deep learning methods such as neural acoustic fields and Gaussian Splatting.
BroaderAcoustics, DSP, electronics, circuits, and general AI.
Education
KAISTMaster of Science, Graduate School of Culture TechnologyThesis: AcouXSplat: Acoustic Explicit Splatting for Room Impulse ResponsesAdvisor: Sungyoung KimSeptember 2024 — August 2026
Korea UniversityBachelor of Computer Science and Engineering, College of InformaticsMarch 2018 — February 2023
University of EdinburghSchool of Informatics, College of Science and EngineeringJanuary — May 2022
Work
Nexon KoreaFull-time Audio AI Researcher (TTS, TTA) at Intelligence LabsDecember 2022 — August 2024
AcouXSplat Acoustic Explicit Splatting for Room Impulse Responses
democodeMaster's thesis · adapts 3D Gaussian Splatting to acoustic rendering to predict RIRs at unseen receivers (MeshRIR, TAU-SRIR DB)2026
Skills
ProgrammingC/C++, PythonSkilled
Audio processingMax/MSP, REAPER, and recording/playback workflowsFamiliar
SoftwareUnity, Arduino, MATLABFamiliar
Music
Nexon BandPlayed bass guitar in the band.December 2022 — August 2024
Korea University Acoustic Guitar ClubPlayed keyboard and bass guitar in the band.Served as Vice President (May 2019 ~ Nov. 2019)September 2018 — December 2021